And we are happily informed that “now broken lamps have a chance to restore some stamina.” What, why, what’s the connection?. For example, we find the item “Toy Clown Memories”, which strengthens the connection with Max’s consciousness. Or when we find a passive ability called “Consolidation” – this is the “transition from short-term memory to long-term memory”, which in the game world is responsible for autosaving.īut there are many situations, objects and descriptions that are sewn to psychology (or, conversely, psychology to gameplay) with white threads. ![]() When we are told that to weaken the bosses we need to find and release Max’s inner fears, this seems logical. The problem is that the author, with this educational part, still goes too far and does not pull it very well into the gameplay and what is happening. At the same time, Slava Gris assures that if you wish, you can ignore the story, dialogues and problems of Max, and the educational part is optional – just look at the funny pictures and fight colorful monsters, and the game will still not let you get confused. The plot, according to the author, touches on the nature of depression, and standard methods of protection against neuroses, and a bunch of other things that the author heard at lectures at the university. Believing that games are not only about “Press the A button”, he decided to share his knowledge in order to “help people learn something new or get deeper into the invented history.” Say, it would be extremely irresponsible not to use their knowledge of psychology. Slava Gris has a master’s degree in psychology, although he dropped out of graduate school at the age of 27. Such interest of the authors to this topic is understandable. ![]() In the process, we plunge deeper into Max’s subconscious, find ourselves in his nightmares, in school and in other locations where uncomfortable memories, anxieties, “objective fears”, other phobias and, conversely, bright images of a teenager are piled up. And it only aggravated the situation – it was she, like balloons and clowns from the park, that began to appear to Max in nightmares.įor this employee of the park, the personification of the hero’s unpleasant memory, we play, going all the way to a real phobia. At that moment, a park employee intervened in their conversation, offering to ride in a large balloon. The only outlet – the girl he likes, immediately after a wonderful date in the amusement park, announced that she was leaving for another city. So, the action of Fearmonium takes place in the subconscious of a teenager named Max, who really has a hard time – his mother lives with his stepfather, and he does not like the guy, to put it mildly. ![]() Classics of the genre, but with features.
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