![]() This means that you can install TTW using the games from any platform together. Unfortunately this means that it will not work, even if the language is changed to English in the German version of the game.Īll compatible versions are interchangeable. GoG: Go to your Library in the GoG Galaxy launcher, select the game and choose More, Settings, Language.Įpic Game Store (EGS): Make sure that the installer is pointing at the "Fallout 3 GOTY English" folder inside the fallout3 folder created by the EGS install.īoth the and German censored versions are not supported, due to containing altered files. Choose English from the dropdown list and allow Steam to update your game. Select Properties, and then in the new window select the Language tab. Steam: Go to your Library and right click on the game. To change to the English version of the game: English versions of the Epic Games Store and of the original disc versions of Fallout 3 are also supported, but you will need to ensure you have the latest patch for the disk version. TTW supports English Steam and GoG versions of both Fallout 3 and Fallout: New Vegas. It can be downloaded from here: Visual C++ 2015-19 x86 Redistributable. JIP LN also requires a newer Microsoft Visual C++ Redistributable. ![]() You will also need 22GB of free hard drive space in order to run the installer.Īs a final step (after installing TTW and before starting a new game), you need to download and install the latest versions of ROOGNVSE plugin, JIP LN NVSE plugin and xNVSE. The installer won’t detect the games otherwise. _lang.esp translations will break the game.Īfter a clean install run each game launcher to generate the necessary registry keys. That means North American and Western European releases patched to their latest versions. The installer supports the Fallout 3 Retail, Steam, GoG and Epic Games Store Game of the Year Editions and the New Vegas Steam and GoG Ultimate versions ( both the and German censored versions are not supported, due to containing altered files). Note to self - Quit selling the spare buffout.TTW requires a clean Fallout 3 and Fallout: New Vegas installation. Sidney has died and been revived MANY times. Fallout Wanders Edition even has some version of this mod included because it is so useful in managing companions. So far I've had no problems with crashing because of it. It even has a resurrect function (Uses 1 buffout, stimpak, Jet and MedX, you can spare it, look for more it an abandoned medkit somewhere), and they are REVIVED. Useful for adding a meatbag when encountering that errant deathclaw and one is not up to the task.Īnd rather than set essential, LET THEM DIE. Use Mark and Recall and Send companion to MY location. And if a few cells away.rather than hike back and try to find where the you left them to wait at. Move on to explore the Amazon and find the headwaters of the Nile. Once you have a follower by whatever means, Sharing and Caring Companions, teaming up with Sidney etc, you can add most of them as a companion with this mod then proceed to make them essential, and whats MORE Jodie Bardgett Posts: 3491 Joined: Sat 9:38 pm She also won't heal unless she has stimpaks, so keep her well stocked if you take her along. BTW, her skills are small guns, energy weapons, and sneak. I'm shooting for April, but I don't like to make deadlines. I'll have to warn you that modding is a hobby for me, so this mod won't be finished until sometime next year. She only comments once per quest stage, so that shouldn't be an issue. ranged) and she'll continue to sneak if you're sneaking when you talk to her unless she's commenting on a quest you're doing. But, she is fully functional in that you can change her following distance, her combat tactics (melee vs. She's not beta yet because I'm adding dialog for her regarding the Main Quest and will be adding in quests for her later on. ![]() I'm working on that's still in the Alpha stage, but she's very much playable. The problem with changing that setting via a mod is that it will change it for all companions and some people may not want that. Any companion that's marked as essential will fall unconscious instead of dying, but I think it's a game setting that determines how long they'll stay down.
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